![]() Though I was considering, that I might group each scenes multiple ways. In that case, don’t need as many random scenes, since you would just see a few from each group as you progress. Like for example, I could have scenes grouped by like, ‘when the player first arrives’, ‘when the player is mid way through’, ‘when they are broken’. I kind of got the scenes loosely grouped, but I have not decided the final grouping yet, if I want the scenes to be really random, or make it more likely that people see specific scenes. ![]() So I could group them all together and say, if player is naughty, do a random tied up scene. Like the above scene where all different versions of being tied up, but there is other tied up scenes too. I noticed a lot depends on how I group them though. Though not all the scenes are that detailed, and I wonder if I have that many versions will a player even see most of them? So for example, I have a scene where you get tied up in a certain way, and there is like a dozen versions of how that scene can play out. So I organized the game a bit and realize I have an issue, with how to group the scenes.
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